Aug 17, 2006, 12:17 PM // 12:17
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#21
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Maryland/DC Area
Guild: Farmers Unite [FU]
Profession: W/
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Quote:
Originally Posted by Skyy High
How many of the random skills that you got from skillquests in Prophecies did you actually use in your builds? I'm going to guess not many, and the only reason you did use those specific skills was because you were "forced" to. I much prefer being able to pick my skillbar.
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Real quick.....
Verata's Sacrafice....Villainy of Galrath....A must for MM (before nerf)
EoE - The Lost Princess...EoE Bomb anyone?
Rebirth - Dropping Eaves...A must have for any Mo/* or /Mo build in high level area farming areas (SF, Uw, FoW Faction Elites).
Need I go on?
Furthermor, in Factions your new character had a very limited selection until Kaineng City and even less skill points or gold available. For me it wasn't an issue, but for someone starting fresh, to get a decent build you had to really grind the quests and farm for gold or your other option was to get the skills that were close eneough for the build you wanted and use that until you could afford to change it.
Last edited by gene terrodon; Aug 17, 2006 at 12:26 PM // 12:26..
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Aug 17, 2006, 12:33 PM // 12:33
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#23
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Quote:
Originally Posted by Skyy High
How many of the random skills that you got from skillquests in Prophecies did you actually use in your builds? I'm going to guess not many, and the only reason you did use those specific skills was because you were "forced" to. I much prefer being able to pick my skillbar.
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you mean that there are skills that you would never ever get>? wow...
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Aug 17, 2006, 01:51 PM // 13:51
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#24
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Krytan Explorer
Join Date: Dec 2005
Profession: E/Me
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I started a thread on this awhile ago.
I don't mind if they put skill quests back, as long they also have skill trainers with all skills available early.
Being able to play the build I design for the majority of the game instead of only the very end was great. It is the main reason why I enjoyed Factions so much more than Prophecies.
Also, I like that I can send a Prophecies character to Kaineng to pick up any Factions skill I want for them. If I want a Factions character to have a Prophecies skill, I can't just send them to Lion's Arch. I have to unlock the skill with faction first, then go to LA, and I don't PVP all that often to have a lot faction play with. So I really hope picking up Nightfall skills will be as painless as Factions skills.
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Aug 17, 2006, 02:06 PM // 14:06
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#25
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Forge Runner
Join Date: Jul 2006
Location: Denmark
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Quote:
Originally Posted by gene terrodon
Real quick.....
Verata's Sacrafice....Villainy of Galrath....A must for MM (before nerf)
EoE - The Lost Princess...EoE Bomb anyone?
Rebirth - Dropping Eaves...A must have for any Mo/* or /Mo build in high level area farming areas (SF, Uw, FoW Faction Elites).
Need I go on?
Furthermor, in Factions your new character had a very limited selection until Kaineng City and even less skill points or gold available. For me it wasn't an issue, but for someone starting fresh, to get a decent build you had to really grind the quests and farm for gold or your other option was to get the skills that were close eneough for the build you wanted and use that until you could afford to change it.
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Please DO go on since that isn't that many.
With the high amount of XP and money you get in Factions your are BETTER off than you were in Prophecies.
I don't know why people just don't seem to get it.
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Aug 17, 2006, 06:23 PM // 18:23
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#27
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by gene terrodon
Real quick.....
Verata's Sacrafice....Villainy of Galrath....A must for MM (before nerf)
EoE - The Lost Princess...EoE Bomb anyone?
Rebirth - Dropping Eaves...A must have for any Mo/* or /Mo build in high level area farming areas (SF, Uw, FoW Faction Elites).
Need I go on?
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You can still get those skills with your Cantha character. Just travel to Tyria, and do the quests...
Quote:
Originally Posted by gene terrodon
Furthermor, in Factions your new character had a very limited selection until Kaineng City and even less skill points or gold available. For me it wasn't an issue, but for someone starting fresh, to get a decent build you had to really grind the quests and farm for gold or your other option was to get the skills that were close eneough for the build you wanted and use that until you could afford to change it.
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I agree I'd have liked to see more skills available in the "pre-Cantha" area. Once you completed all the the beginning quests, no more skills. I do like the idea of having quests give you a choice of skills for your reward, that way you still have customization, and it feels more like role-playing than just buying your skills (never felt right to me).
However, Gold was never really a problem for me. I used Collectors for my armor, never spent a single gold on any bags, runes of holding, salvage kits or identification kits. As far a Gold goes, Factions is much nicer to beginning characters than Prophecy was!
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Aug 17, 2006, 06:28 PM // 18:28
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#28
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Frost Gate Guardian
Join Date: Feb 2006
Location: In your mind
Guild: OMNI clan UK
Profession: D/N
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I reckon for quests in Nightfall there should be:
Prophecies exp amount: Factions was fun with the fast leveling but there's no sense of real accomplishment when you're just getting skill points for your hard work.
A small amount of cash: like 250g. Not so much as to completely enable you to be able to buy anything you wanted but still a reasonable sum.
In addition to this there should be some quests that give different skill rewards like this:
Early quests "force feed" you a few skills so you get a feel for a new class and don't "gimp" yourself early game.
After the beginners area then you should get to learn one skill of your choice that is in the Core or Nightfall skill list. This allows people to choose how to play and removes need to farm for cash for skills.
To not completely remove the need for skill points, not all quests would offer skills and the number of skill giving quests would be 10-15 skills less than the total amount.
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Aug 17, 2006, 06:49 PM // 18:49
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#29
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Desert Nomad
Join Date: May 2005
Location: Singapore
Guild: Seers of Serpents [SoS]
Profession: R/
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I cant stress this enough, /Signed for skill quest.
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Aug 17, 2006, 07:04 PM // 19:04
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#30
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: PCformatforums[PCFF]
Profession: Me/Mo
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yeah nightfall needs skill quests my mesmer, necro and warrior all have to pay 1k for each skill now and with the additions I cant really go to town while i'm buying skills even from factions and I have tons of unused skill points. I think i've only bought 10 skills between the 3 in factions and nearly all of them were capture signets.
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Aug 17, 2006, 07:20 PM // 19:20
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#31
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
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Ever since I heard that the same team that made Prophecies is the one making Nightfall, I've been hoping that 2 parts of the game will be back to their better, original forms:
1. more PvE content and area. Factions is just too short, too quickly beaten, and too much back and forth
2. quest rewards of skills. The way I see it, Factions encourages stagnant builds. I looked at the skill pages, purchased the few I wanted, and haven't been to a skill trainer since. The manner in which Prophecies continued to give you new skills made me re-evaluate my attributes and skills much more often, to see if the new skills I was getting could benefit my build. I liked this system much better.
/signed
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Aug 17, 2006, 07:41 PM // 19:41
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#32
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Let's see...
Do the quest and get Otyugh's Cry... or do the quest, get a skill point and enough gold to buy the skill of my choice (initial skills do not cost 1K).
Hmm... let me think about it...
/not signed.
Much better the way it is now.
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Aug 17, 2006, 08:00 PM // 20:00
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#33
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Quote:
Originally Posted by MSecorsky
Do the quest and get Otyugh's Cry... or do the quest, get a skill point and enough gold to buy the skill of my choice (initial skills do not cost 1K).
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Right, but eventually they will. Thus, the more skills we get for "free," the better. And as pointed out, most established characters are already at the 1k point, making getting all the new skills in a new Chapter rather daunting.
Besides, they could give us a choice of skills as a reward, thus having the best of both worlds.
Last edited by Mordakai; Aug 18, 2006 at 02:52 PM // 14:52..
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Aug 18, 2006, 07:53 AM // 07:53
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#34
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Krytan Explorer
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Quote:
Verata's Sacrafice....Villainy of Galrath....A must for MM (before nerf)
Rebirth - Dropping Eaves...A must have for any Mo/* or /Mo build in high level area farming areas (SF, Uw, FoW Faction Elites).
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Great set of counter-examples! The above are skills you would really like to have available before you have to struggle ten hours through the game and fight your way through two of Tyria's most tedious quests!
Rebirth on the Yak's Bend skill trainer > Rebirth from Dropping freaking Eaves.
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Aug 19, 2006, 01:02 AM // 01:02
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#35
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Frost Gate Guardian
Join Date: Dec 2005
Location: Ice Tooth Cave
Guild: Opt and Niho Private Chat [lulz]
Profession: N/Me
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Quote:
Originally Posted by lyra_song
All core skills should be quest rewards for all Guild Wars expansions
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quoted for truth
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Aug 19, 2006, 02:02 AM // 02:02
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#36
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Desert Nomad
Join Date: May 2006
Guild: Scars Meadows [SMS]
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/signed..... going broke buying skills..
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Aug 19, 2006, 08:42 AM // 08:42
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#37
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Forge Runner
Join Date: Jul 2006
Location: Denmark
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Quote:
Originally Posted by Mr_eX
quoted for truth
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Actually I think that would be quoted for opinion since it isn't a truth.
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Aug 19, 2006, 09:15 AM // 09:15
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#38
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Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
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I bought all skills for all classes in factions too and I didn't have a problem with it. Which ever way they do it in Nightfall, I'm fine with it.
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Aug 19, 2006, 12:18 PM // 12:18
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#39
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Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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Quote:
Originally Posted by majoho
Actually I think that would be quoted for opinion since it isn't a truth.
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Not to be taken literally.
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Aug 23, 2006, 08:43 PM // 20:43
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#40
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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Quote:
Originally Posted by -Loki-
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what does a good game have anything to do with the topic?
I dont know if it was intentionally ignorant or not..
Maybe this person doesnt play prophecies at all, and that is the excuse for such a lame0 comment.
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